#ifndef GAME_HH
#define GAME_HH
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "Player.hh"
#include "Map.hh"
#include "RestRoom.hh"
#include "MonsterRoom.hh"
#include "ShopRoom.hh"
#include "Room.hh"
#include "BossRoom.hh"
#include "MetaProgress.hh"
#include "clearScreen.hh"
#include "IO.hh"

//Control the overall progress of the game;
//Not class because no object and attributes.

namespace Game {
    void run(); 
}

#endif
